
It's just you and a friend against a terrifying onslaught of sharks! Will you survive?
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Platform: PC | PlayStation 4 | macOS | PS Vita Later, the developers added new modes, like a tournament and the ability to use weapons differently.Ĭategories in common with Nidhogg: Action | Sports | Indie There are four different levels available for solo, local and online multiplayer. The first player who accomplished this wins. The main task is to reach the end of the enemy territory. Hit the opponent's sword to disarm the latter, and he will have to raise the sword again. You can attack at three different heights: high, medium and low. Controls are standard: jump, move, slide and throw the sword at your opponent. Players get control over two game models that differ only in color. Who wouldn’t want to create a game where you impale a friend, eh? Key features
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The game draws inspiration from the game, which was released in 1984 - Great Swordsman, and for development used software GameMaker: Studio, which is available on Steam. The name is consonant with serpent from the Norse mythology Níðhöggr, the snake appears in the game, eating the winner of the duel. Despite the simplicity of the concept and of the controls, the game is very competitive, and many media called the game one of the best multiplayer experience of 2014. Players compete in fencing in the pixelated game world.

In this case, you need to settle with a weak howitzer to get the most damage. Usually, the height of the opponent’s tank is lowered as the ground is pitted, but the bullets that are constantly settled above the depth at which the tank sinks. The most common mistakes are the front 100 shots. It is natural that you have to move each turn. The most important thing is that it is important to control the weapon so that the greatest damage comes out when the power is set at a certain angle. Of course, it is difficult to survive in a high-level room with a method of matching the gauge borders such as 100.86.

Angle) in the beginning will help improve your ability in the second half. First of all, refraining from 100.* of (Power. Even after a considerable amount of playtime, we kept catching the charm of the unlocked weapons.

As you can see if you look at the playtime… it’s been a long time.
